Tue21Mar201712:00pm-1:00pmEhrlicher Room, 3100 North Quad, 105 S. State St.
Jacob O. Wobbrock from the Information School at University of Washington, will give a MISC talk on Mar. 21 (Tues), noon-1PM in NQ 3100. He will discuss his decade’s worth of projects related to Ability-Based Design, some of which are directed at “people with disabilities” and others are directed at “people in disabling situations.”
Everyone is welcome -- light lunch will be served on a first-come-first-served basis; make sure to RSVP by 12pm on Sun. (3/19), so that we can get a head count.
The term “dis-ability” connotes an absence of ability, but is like saying “dis-money” or “dis-height.” All living people have some abilities. Unfortunately, history is filled with examples of a focus on dis-ability, on what is missing, and on ensuing attempts to replace lost function to make people match a rigid world. Although often well intended, such a focus assumes humans must be adapted, and that interfaces, devices, and environments get to remain as they are. At the same time, our built things embody numerous “ability assumptions” imputed by their designers, and yet our built things remain unaware of their users’ abilities. They also remain unaware of the situations their users are in, or how those situations affect their users’ abilities. An important shift in perspective comes by allowing people to “remain as they are,” asking instead how interfaces, devices, and environments can bear the burden of becoming more suitable to their users’ situated abilities. I call this perspective and the principles that accompany it “Ability-Based Design,” where the human abilities required to use a technology in a given context are questioned, and systems are made operable by or adaptable to alternative abilities. From this perspective, all people have varying degrees of ability, and different situations lead to different ability limitations, some long-term and some momentary. Some ability limitations come mostly from within the self, others from mostly outside the self. Ability-Based Design considers this whole “landscape of ability,” honoring the human at its center and asking more of our technologies. In this talk, I will cover a decade’s worth of projects related to Ability-Based Design, some directed at “people with disabilities” and others directed at “people in disabling situations.” Rather than dive into any one project, I will convey a space of explored possibilities. I will also put forth a grand challenge: that anyone, anywhere, at any time can interact with technologies ideally suited to their specific situated abilities, and that our technologies do the work to achieve this fit. It is our job to ensure they do so.
Jacob O. Wobbrock is an Associate Professor in the Information School and an Adjunct Associate Professor in the Department of Computer Science & Engineering at the University of Washington, where he directs the Mobile & Accessible Design Lab. He is a founding member of the design: use: build: Group (DUB Group) and the multi-departmental Master of HCI & Design program at UW. Dr. Wobbrock’s research seeks to scientifically understand people’s interactions with computers and information, and to improve those interactions through design and engineering, especially for people with disabilities. His specific research topics include interaction techniques, human performance measurement and modeling, HCI research and design methods, mobile computing, and accessible computing. Dr. Wobbrock has co-authored over 120 peer-reviewed publications, receiving 19 paper awards, including 7 best papers and 7 honorable mentions from ACM CHI. For his work on accessible computing, he will receive the 2017 ACM SIGCHI Social Impact Award. He is also the recipient of an NSF CAREER award and five other National Science Foundation grants. He is on the editorial board of ACM Transactions on Computer-Human Interaction. His advisees, to whom he owes his success, have become professors at Harvard, Cornell, Colorado, Maryland, Brown, Simon Fraser, and elsewhere. Dr. Wobbrock received his B.S. in Symbolic Systems and his M.S. in Computer Science from Stanford University; he received his Ph.D. in Human-Computer Interaction from Carnegie Mellon University. Upon graduation, he was honored with CMU’s School of Computer Science Distinguished Dissertation Award.
Tue14Mar201712:00pm-1:00pmEhrlicher Room, 3100 North Quad, 105 S. State St.
Meredith Ringel Morris from Microsoft Research, will give a MISC talk on Mar. 14 (Tues), noon-1PM in NQ 3100. She will discuss her work with the Microsoft Research Enable team on improving the expressivity of augmentative and alternative communication (ACC) for people with amyotrophic lateral sclerosis (ALS).
Everyone is welcome -- light lunch will be served on a first-come-first-served basis; make sure to RSVP by 12pm on Sun. (3/12), so that we can get a head count.
ALS (amyotrophic lateral sclerosis) is a degenerative neuromuscular disease; people with late-stage ALS typically retain cognitive function, but lose the motor ability to speak, relying on gaze-controlled AAC (augmentative and alternative communication) devices for interpersonal interactions. State-of-the-art AAC technologies used by people with ALS do not facilitate natural communication; gaze-based AAC communication is extremely slow (typically below 20 wpm, compared to 190 wpm for conversational speech), and the resulting synthesized speech is flat and robotic. In this talk, I will present a series of novel technology prototypes from the Microsoft Research Enable team that aim to address the challenges of improving the expressivity of AAC for people with ALS.
Meredith Ringel Morris is a Principal Researcher at Microsoft Research, where she is affiliated with the Ability, Enable, and neXus research teams. She is also an affiliate faculty member at the University of Washington, in both the department of Computer Science and Engineering and the School of Information. Dr. Morris earned a Ph.D. in computer science from Stanford University in 2006, and also did her undergraduate work in computer science at Brown University. Her primary research area is human-computer interaction, specifically computer-supported cooperative work and social computing. Her current research focuses on the intersection of CSCW and Accessibility ("social accessibility"), creating technologies that facilitate people with disabilities in connecting with others in social and professional contexts. Past research contributions include foundational work in facilitating cooperative interactions in the domain of surface computing, and in supporting collaborative information retrieval via collaborative web search and friendsourcing. More information about Merrie, including her full list of publications, can be found on her website, http://meredithringelmorris.com.
Tue21Feb201712:00 pm - 01:00 pmNQ 3100 (The Ehrlicher Room), North Quad, 105 S. State St. Ann Arbor MI 48109
Jasmine will be sharing her work on KidKeeper, a system to capture, select, and deliver everyday family memories with minimal effort and disruption to family life. Teng will be presenting her work on the effects of collectivism and perceived diversity on individual creativity.
Everyone is welcome -- light lunch will be served on a first-come-first-served basis; make sure to RSVP, so that we will be prepared (add to calendar).
Jasmine Jones: "Kidkeeper - Helping Parents with young children capture mementos of everyday life"
Jasmine is a PhD candidate at the University of Michigan School of Information, advised by Mark Ackerman. Her work explores socio-technical issues of pervasive computing in everyday life, using a mix of ethnographic and design research methods to better understand the possibilities, challenges, and rewards of technologies embedded in the social fabric of communities.
Many parents want to capture the candid, fleeting moments in their young children’s lives to treasure later, but these moments are difficult to anticipate and to capture without disruption. We introduce KidKeeper, a toy-like system to capture, select, and deliver everyday family memories with minimal effort and disruption to family life. In our study, we explore how technologies like KidKeeper mediate and align the different interests and values of various family members, namely parents who want precious moments and children who want to play, towards accomplishing a family goal to capture memories of everyday life.
Teng Ye: "Does Collectivism Inhibit Individual Creativity? The Effects of Collectivism and Perceived Diversity on Individual Creativity and Satisfaction in Virtual Ideation Teams"
Teng Ye is a Ph.D. candidate at the School of Information, University of Michigan, Ann Arbor (UMSI). She works with Prof. Lionel P. Robert Jr. She is interested in understanding how to motivate users to participate and how to promote their performance in the virtual context, such as in virtual teams, crowdsourcing and the sharing economy. She received a B.S. in Management Information Systems at Shanghai Jiao Tong University in China.
One particular problem CSCW and HCI scholars have sought to address through the design of collaborative systems is the issues associated with diversity and creativity. Diversity can promote creativity by exposing individuals to different perspectives and at the same time make it difficult for teams to leverage their differences to be more creative. This paper asserts that through the promotion of cooperation, collectivism will help ideation team members overcome the challenges associated with diversity and promote creativity. To examine this assertion, we conducted an experimental study involving 107 individuals in 33 idea-generation teams. Collectivism was promoted through priming. The results confirm our assertion: collectivism created conditions that facilitated creativity when teams were high in perceived diversity. Collectivism also facilitated more satisfaction among teammates by offsetting negative perceptions of diversity. These results offer new insights on collectivism, perceived diversity and creativity.
Mon20Feb20174:00 pm - 5:30 pm1014 Tisch Hall, Ann Arbor MI 48109
Meg Jones from Georgetown University will give a talk, co-sponsored with the STS speaker series, on Feb. 20 (Mon), 4:00pm - 5:30pm in 1014 Tisch Hall. (add to calendar).
Should people be able to delete or hide personal digital information? When and why? Who should receive digital redemption, under what circumstances? Digital redemption refers to the willingness and means to transform digital public information into private information upon a subject’s request, liberating the individual from discoverable personal information. The legal implementation of digital redemption – the right to be forgotten – is about legally addressing digital information that lingers and threatens to shackle individuals to their past by exposing the information to opaque data processing and online judgment. Developing any right to be forgotten tasks publics and policymakers with sorting through an extraordinary number of circumstances that place many values at stake as controversial issues arise. The three points sorted through in this talk are: 1) that privacy may need to be retroactive – we may not be able to talk about whether someone chose to share something as the crux of a privacy determination; 2) that permanence is a dangerous idea – and when we’re talking about ICTs, always wrong; 3) and that in tackling this vast environment of scenarios and longevity, different legal cultures are coming up with different, sometimes conflicting, responses that challenge the global web.
Tue10Jan201712:00 pm - 01:00 pmNQ 2435 (Space 2435), North Quad, 105 S. State St. Ann Arbor MI 48109
Sangseok You from the School of Information will be giving a practice job talk on Jan. 10 (Tues), noon-1PM in Space 2435 on methods to increase performance and viability in teams working with robots.
Light lunch will be provided, please let us know if you will be there (so that we know how much food to prepare!).
Robots are increasingly being adopted many types of teams. Unlike other technologies such as group support systems, database systems, and word processors, robots can be unique due to its physical embodiment. Inclusion and interaction with robots can reshape teamwork, which warrants investigations on how teams working with robots promote their performance and facilitate good relationships within teams. In this talk, I will describe my work on examining a few ways to increase performance and viability in teams working with robots. The talk involves a study of emotional attachment to robots that increase team outcomes as the main portion, along with a brief overview of my research agenda that has been developed through years of my Ph.D. study. In the emotional attachment study, I will report results from a lab-experiment with 57 teams working with robots that consisted of two humans and two robots. When performing a collaborative team task, teams that built their robots and perceived team identification felt higher emotional attachment, which resulted in better team performance and viability. My work demonstrates that emotional bonds to the physically embodied artifact can benefit team outcomes, and the benefit requires unique approaches to foster in the context of teams working with robots. I will detail the study and implications for future of teamwork with robots.
Sangseok You is a Ph.D. candidate in information at the University of Michigan School of Information (UMSI), advised by Lionel Robert. His research lies at the intersection of information systems, teams, and human-computer interaction with a focus on understanding how teams working with robot operate and promote the effectiveness of teamwork. He received BBA in Business Administration in 2009 and MS in Human-computer interaction in 2012 from Sungkyunkwan University in South Korea.